By B. Dennis Sustare, Scott Robinson
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Ulrik von Bek is stricken by mysterious and disconcerting occasions: Having traveled to Canada together with his cherished spouse Oona, he's visited via a wierd and younger albino such as himself. whilst Oona is kidnapped by way of a band of albino local american citizens, Ulrik trails the gang through the use of The Skrayling Oak and shortly reveals himself within the multiverse the place he's reconnected together with his exchange self, Elric of MelnibonÈ.
Within the western sky the brilliant emerald banner of the customer descends like a portent of annihilation. at the continent of Jacuruku, the Thaumaturgs have fixed one more excursion to tame the neighboring wild jungle. but this is often no basic desert. it really is referred to as Himatan, and it truly is stated to be half the spirit-realm and half the earth.
The military of Kern "Wolf-Eye" has been scattered, and because the lifeless are buried, the tribes assemble to decide on new leaders.
To end up his worthy, Kern needs to search out the home of Crom, the place rests a weapon of legend that may kill any guy, beast, or god. For in his center he is familiar with that now not all glory lies at the battlefield, and that there's no sacrifice too nice to sing one final track of victory.
- Les Feux du Ciel (La Roue du Temps, Tome 10)
- Fall of Angels (Recluce, Book 6)
- Promise of the Witch-King (Forgotten Realms: The Sellswords, Book 2)
- The Broken Eye (Lightbringer, Book 3)
Extra resources for Bunnies & Burrows
10. Fox (dog) Wolf (housecat) Bobcat Wolverine Great Horned Owl Red-tailed Hawk (man) Weasel Flying wolves Badger Raven Note: If in Hills or beside a River, use numbers 1-6 only. If near human habitation, use predators in parentheses instead; dog, housecat, or man. Swamp/Marsh 1. Harrier 2. Flying wolves 3. Snapping turtle 4. Water spider 5. Cougar 6. Cottonmouth Mountains: 1. 2. 3. 4. 5. 6. Cougar Wolf Wolverine Grizzly bear Eagle Red-tailed hawk Brushland: 1. Ferret (dog) 2. Mongoose (housecat) 3.
Wild dogs (housecat) 3. Badger 4. Falcon 5. Rough-legged hawk 6. Red-tailed hawk (man) 7. Ferret 8. Crow 9. Burrowing Owl 10. Man (see table) Forest: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Fox (dog) Wolf (housecat) Bobcat Wolverine Great Horned Owl Red-tailed Hawk (man) Weasel Flying wolves Badger Raven Note: If in Hills or beside a River, use numbers 1-6 only. If near human habitation, use predators in parentheses instead; dog, housecat, or man. Swamp/Marsh 1. Harrier 2. Flying wolves 3. Snapping turtle 4.
Some GMs may want to promote wager tasks by allowing a bonus in experience. One possibility is to give two experience die rolls per dangerous encounter instead of one for the duration of the task (see experience rules). IV. These are only three of many possible forms of gambling available to player-characters. We openly encourage experimentation and innovation in developing other forms, but remember the limitations of your rabbits as you draw them up. We also encourage players to use gambling as a means of making group decisions, dividing spoils, determining the leader of an expedition, selecting someone for a suicide mission, etc.
Bunnies & Burrows by B. Dennis Sustare, Scott Robinson