Bunnies & Burrows - download pdf or read online

By B. Dennis Sustare, Scott Robinson

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10. Fox (dog) Wolf (housecat) Bobcat Wolverine Great Horned Owl Red-tailed Hawk (man) Weasel Flying wolves Badger Raven Note: If in Hills or beside a River, use numbers 1-6 only. If near human habitation, use predators in parentheses instead; dog, housecat, or man. Swamp/Marsh 1. Harrier 2. Flying wolves 3. Snapping turtle 4. Water spider 5. Cougar 6. Cottonmouth Mountains: 1. 2. 3. 4. 5. 6. Cougar Wolf Wolverine Grizzly bear Eagle Red-tailed hawk Brushland: 1. Ferret (dog) 2. Mongoose (housecat) 3.

Wild dogs (housecat) 3. Badger 4. Falcon 5. Rough-legged hawk 6. Red-tailed hawk (man) 7. Ferret 8. Crow 9. Burrowing Owl 10. Man (see table) Forest: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Fox (dog) Wolf (housecat) Bobcat Wolverine Great Horned Owl Red-tailed Hawk (man) Weasel Flying wolves Badger Raven Note: If in Hills or beside a River, use numbers 1-6 only. If near human habitation, use predators in parentheses instead; dog, housecat, or man. Swamp/Marsh 1. Harrier 2. Flying wolves 3. Snapping turtle 4.

Some GMs may want to promote wager tasks by allowing a bonus in experience. One possibility is to give two experience die rolls per dangerous encounter instead of one for the duration of the task (see experience rules). IV. These are only three of many possible forms of gambling available to player-characters. We openly encourage experimentation and innovation in developing other forms, but remember the limitations of your rabbits as you draw them up. We also encourage players to use gambling as a means of making group decisions, dividing spoils, determining the leader of an expedition, selecting someone for a suicide mission, etc.

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Bunnies & Burrows by B. Dennis Sustare, Scott Robinson


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