By Scott Lynch
In his hugely acclaimed debut, The Lies of Locke Lamora, Scott Lynch took us on an adrenaline-fueled event with a band of bold thieves led through con artist extraordinaire Locke Lamora. Now Lynch brings again his outrageous hero for a caper so death-defying, not anything in need of a miracle will pull it off.
After a brutal conflict with the underworld that almost destroyed him, Locke and his depended on sidekick, Jean, fled the island urban in their beginning and landed at the unique seashores of Tal Verrar to nurse their wounds. yet even at this westernmost fringe of civilization, they can’t leisure for long—and are quickly again to what they do most sensible: stealing from the not worthy wealthy and pocketing the proceeds for themselves.
This time, even if, they've got distinctive the grandest prize of all: the Sinspire, the main specific and seriously guarded playing residence on this planet. Its 9 flooring allure the wealthiest clientele—and to upward thrust to the head, one needs to provoke with solid credits, fun behavior…and excruciatingly impeccable play. For there's one cardinal rule, enforced by way of Requin, the house’s cold-blooded grasp: it really is loss of life to cheat at any online game on the Sinspire.
Brazenly undeterred, Locke and Jean have orchestrated an difficult plan to lie, trick, and swindle their approach up the 9 floors…straight to Requin’s teeming vault. lower than the cloak of fake identities, they meticulously make their climb—until they're in the direction of the spoils than ever.
But anyone in Tal Verrar has exposed the duo’s mystery. an individual from their previous who has each goal of creating the impudent criminals pay for his or her sins. Now it is going to take each ounce of crafty to save lots of their mercenary souls. or even that will not be enough.…