By Jeff Tidball
Parma Fabula is a two-part complement, such as a 4 panel, card inventory storyguide's reveal and an inserted publication packed with worthwhile info. The display features a wealth of helpful info, together with all the charts and tables the storyguide must adjudicate such a lot wrestle and spellcasting events. The publication is stuffed with storyguide assets that may be utilized in any saga. It incorporates a plethora of artifacts, objets d'art, and different noteworthy goods able to be integrated on your personal adventures, a fully-described library built with the fourth version publication principles in brain, to be dropped correct into your individual covenant; an organization of mercenary grogs which are ideal as supplementary covenant guards, fans for a participant personality mercenary chief, or ready-made non-player characters; and masses extra!
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Extra info for Parma Fabula: The Ars Magica Storyguide Screen (Ars Magica Fantasy Roleplaying)
A huge host erupted from all sides. They not only drove back Fingon's host, but pursued and encircled them. Most of the Men of Brethil fell at the rearguard. 21 At last Maedhros arrived. 22 The eastern host never came to Fingon's rescue, however, for still another army was loosed from Angband — led by Glaurung the dragon and Gothmog the Balrog. Glaurung and his forces assailed Maedhros. Simultaneously, the traitorous Uldor broke away, attacking Maedhros in the rear, while on the right Maedhros was beset by more Men who swept from the hills.
Nogrod and Belegost were destroyed, and the Dwarves fled to other parts of the mountains. It was possible that the Tower Hills and the west—east ridge of the Ered Luin were newly formed at that time. 7 It has been assumed that the former were utterly destroyed, with only occasional remnants, such as the Grey Mountains. Bays and coastlines were altered elsewhere as well. The submergence of about one million square miles could have raised the level of the sea enough to produce drowned river mouths, embayments (such as near the later sites of Dol Amroth and the fortress of Umbar), and isolation of some higher areas into offshore islands (such as Tolfalas).
11 Lúthien healed the wound Beren had received in the affray, and they returned to a glade in Doriath. Yet the quest was not achieved, so Beren set out again — only to be followed by Huan and Lúthien. As Beren stood on the skirts of Taur-nu-Fuin, they approached him in the forms they had taken on at Sauron's Isle — a wolf and bat. 12 Beren then was arrayed as the wolf, and Huan returned to the south. Thus disguised, Beren and Lúthien crossed to the Gate of Thangorodrim. There Lúthien enchanted the great wolf Carcaroth, and later, Morgoth.
Parma Fabula: The Ars Magica Storyguide Screen (Ars Magica Fantasy Roleplaying) by Jeff Tidball